| catagory | cvar | mod | default | Public | explanation |
| Personal | name | 1.0 | WolfPlayer | ^3Snoopy | Your nick. |
| System | cg_predictItems | 1.0 | 1 | 0 | Client side prediction of picking up items. |
| System | cg_smoothclients | 1.0 | 1 | 1 | Smoothens movement of players. Use only with cl_timenudge 0. |
| System | cl_maxpackets | 1.0 | 30 | 63 | Total of packets (updates) sent. |
| System | cl_packetdup | 1.0 | 1 | 1 | Send multiple packets to compensate for packetloss. |
| System | cl_timenudge | 1.0 | 0 | 0 | Compensates for bad ping and can make you more difficult to hit. |
| System | com_hunkMegs | 1.0 | 56 | 512 | Memory reserved for graphics. |
| System | com_maxfps | 1.0 | 85 | 125 | Maximum Frames Per Second. |
| System | com_soundMegs | 1.0 | 24 | 32 | Memory reserved for sound. |
| System | com_zoneMegs | 1.0 | 16 | 32 | Memory reserved for map and texture loading. |
| System | net_noipx | 1.0 | 0 | 1 | Turn off old ipx protocol. |
| System | pmove_fixed | 1.0 | 0 | 0 | Fixed physiscs calculations. Enable for TJ servers. |
| System | rate | 1.0 | 5000 | 20000 | Network bandwidth. |
| System | snaps | 1.0 | 20 | 20 | Updates per second. |
| Mouse | cl_mouseAccel | 1.0 | 0 | 0 | Acceleration of the mouse (personal). |
| Mouse | m_filter | 1.0 | 0 | 0 | Smoothens mouse movement. |
| Mouse | m_pitch | 1.0 | 0.022 | 0.016 | Vertical mouse sensitivity. |
| Mouse | m_yaw | 1.0 | 0.022 | 0.022 | Horizontal mouse sensitivity. |
| Mouse | sensitivity | 1.0 | 5 | 2 | Overall mouse sensitivity! |
| Graphics | r_allowExtensions | 1.0 | 1 | 1 | Allow opengl extensions. |
| Graphics | r_chacheShaders | 1.0 | 0 | 0 | Toggles shader caching. |
| Graphics | r_clear | 1.0 | 0 | 0 | Do not fill up little map errors. |
| Graphics | r_colorbits | 1.0 | 32 | 32 | RGB color quality. |
| Graphics | r_depthbits | 1.0 | 24 | 24 | Sampling color quality. |
| Graphics | r_detailtextures | 1.0 | 1 | 1 | More detailed textures. |
| Graphics | r_displayRefresh | 1.0 | 0 | 0 | Monitor refresh rate. |
| Graphics | r_dlightBacks | 1.0 | 1 | 1 | Shows dynamic lights through walls. |
| Graphics | r_drawSun | 1.0 | 1 | 1 | Draws the sun (if there is one). |
| Graphics | r_dynamiclight | 1.0 | 1 | 0 | Turns on light effects on walls, like from weaponsfire. |
| Graphics | r_ext_texture_filter_anisotropic | 1.0 | 0 | 0 | Enables external anisotropic filtering for less jagged edges (possible hack). |
| Graphics | r_facePlaneCull | 1.0 | 1 | 1 | Calculates only visible things. |
| Graphics | r_fastsky | 1.0 | 0 | 0 | Disables textures in the sky (buggy with r_uifullscreen). |
| Graphics | r_finish | 1.0 | 0 | 1 | Syncs GL executions (can reduce hardware lag, but can reduce FPS a bit). |
| Graphics | r_flares | 1.0 | 1 | 0 | Shows flare effects around certain dynamic lights. |
| Graphics | r_fullscreen | 1.0 | 1 | 1 | Plays the game in fullscreen. |
| Graphics | r_gamma | 1.0 | 1.3 | 2.0 | RGB brightness. |
| Graphics | r_ignoreFastPath | 1.0 | 1 | 0 | Ignore optimized rendering paths. |
| Graphics | r_ignoreGLErrors | 1.0 | 1 | 1 | Disable if you have opengl errors. |
| Graphics | r_ignorehwgamma | 1.0 | 1 | 1 | Ignores external gamma correction. |
| Graphics | r_inGameVideo | 1.0 | 1 | 1 | Plays the video of the map. |
| Graphics | r_intensity | 1.0 | 1 | 1.0 | Increase RGB level. |
| Graphics | r_lodbias | 1.0 | 0 | 1 | Geometric detail level of models. |
| Graphics | r_lodCurveError | 1.0 | 250 | 250 | Distance where curves are dropped. |
| Graphics | r_mapoverbrightbits | 1.0 | 2 | 3 | Ambient lighting of the map. |
| Graphics | r_mode | 1.0 | 3 | 8 | Display mode. |
| Graphics | r_picmip | 1.0 | 1 | 0 | Compression level for textures. |
| Graphics | r_primitives | 1.0 | 0 | 0 | Type of rendering. Use 2 for ATI on 1.0. |
| Graphics | r_rmse | 1.0 | 0.0 | 0.0 | Detail of textures. |
| Graphics | r_roundImagesDown | 1.0 | 1 | 1 | Rounding down ammount. |
| Graphics | r_simpleMipMaps | 1.0 | 1 | 1 | Pixelblending. |
| Graphics | r_stencilbits | 1.0 | 0 | 0 | Extra color calculation. |
| Graphics | r_subdivisions | 1.0 | 4 | 4 | Subdivides curves. |
| Graphics | r_swapInterval | 1.0 | 0 | 0 | Adds a buffer for rendered images. |
| Graphics | r_texturebits | 1.0 | 32 | 0 | Bit size of textures. |
| Graphics | r_textureMode | 1.0 | GL_LINEAR_MIPMAP_NEAREST | GL_LINEAR_MIPMAP_NEAREST | Controls texture interpolation. |
| Graphics | r_uifullscreen | 1.0 | 1 | 0 | Removes fog. Use bind. |
| Graphics | r_vertexLight | 1.0 | 0 | 0 | Vertex lit lighting (limits lighting effects). |
| Server | sv_allowDownload | 1.0 | 1 | 1 | Automatically download missing files. |
| Screen | cg_bloodTime | 1.0 | 120 | 60 | Time bloodmarks are left on walls and floor. |
| Screen | cg_brassTime | 1.0 | 2500 | 0 | Time brass cartridges are visible. |
| Screen | cg_coronafardist | 1.0 | 1536 | 768 | Distance in which coronas are visible. |
| Screen | cg_coronas | 1.0 | 1 | 1 | Corona effect around lights. |
| Screen | cg_fov | 1.0 | 90 | 100 | Horizontal field of view (toggle for long distance). |
| Screen | cg_marktime | 1.0 | 20000 | 10000 | Time marks are shown. |
| Screen | cg_shadows | 1.0 | 1 | 0 | Show shadows of players. |
| Screen | cg_showblood | 1.0 | 1 | 1 | Shows blood when you or somebody is shot. |
| Screen | cg_simpleItems | 1.0 | 0 | 0 | Packs are rendered more simple. |
| Screen | cg_viewsize | 1.0 | 100 | 100 | Percentage of your screen is used. |
| Screen | cg_wolfparticles | 1.0 | 1 | 0 | Turns on particle effects (like for explosions). |
| Screen | g_enableBreath | 1.0 | 0 | 1 | Show breath on winter maps. |
| Hud | cg_crosshairHealth | 1.0 | 1 | 0 | Crosshair reflects your health. |
| Hud | cg_crosshairSize | 1.0 | 48 | 42 | Size of your crosshair. |
| Hud | cg_cursorHints | 1.0 | 1 | 1 | Hint when near an object. |
| Hud | cg_descriptiveText | 1.0 | 1 | 1 | Displays the player you killed. |
| Hud | cg_drawCompass | 1.0 | 1 | 1 | Draws compass. |
| Hud | cg_drawCrosshair | 1.0 | 1 | 5 | Type of crosshair. -1 is none. |
| Hud | cg_drawCrosshairNames | 1.0 | 1 | 1 | Displays names of your teammates. |
| Hud | cg_drawFPS | 1.0 | 0 | 0 | Displays your FPS. Toggle this. |
| Hud | cg_drawGun | 1.0 | 1 | 1 | Shows your gun. Toggle this. |
| Hud | cg_drawIcons | 1.0 | 1 | 1 | Draws weapon icon. |
| Hud | cg_drawStatus | 1.0 | 1 | 1 | Shows health and ammo. |
| Hud | cg_drawTeamOverlay | 1.0 | 2 | 2 | Teaminfo in right upper corner. |
| Hud | cg_hudAlpha | 1.0 | 1.0 | 0.8 | Transparancy of the hud. |
| Hud | cg_lagometer | 1.0 | 0 | 0 | Draw lagometer (use with bind). |
| Hud | cg_noVoiceText | 1.0 | 0 | 0 | Disables displaying text of voice chats. |
| Hud | cg_popupLimboMenu | 1.0 | 1 | 0 | Limbo menu pop ups when your dead. |
| Hud | cg_teamChatHeight | 1.0 | 8 | 8 | Number of chatlines. |
| Hud | cg_teamChatsOnly | 1.0 | 0 | 0 | Shows only teamchat. |
| Hud | cg_teamChatTime | 1.0 | 8000 | 12000 | Time chats remain. |
| Hud | cl_noprint | 1.0 | 0 | 0 | Disables printing of messages. |
| Gameplay | cg_autoactivate | 1.0 | 1 | 1 | Automatically pickup things. |
| Gameplay | cg_autoswitch | 1.0 | 0 | 0 | Switch to picked up item. |
| Gameplay | cg_bobpitch | 1.0 | 0.002 | 0 | Players view rolls forward and back. |
| Gameplay | cg_bobroll | 1.0 | 0.002 | 0 | Players view rolls from side to side. |
| Gameplay | cg_bobup | 1.0 | 0.005 | 0 | Players view rolls up and down. |
| Gameplay | cg_noVoiceChats | 1.0 | 0 | 0 | Disables chat sound. |
| Gameplay | cg_weaponCycleDelay | 1.0 | 150 | 150 | Delay between cycling of weapons. |
| Gameplay | cg_zoomDefaultBinoc | 1.0 | 22,5 | 45 | Default zoom through binoculars. |
| Gameplay | cg_zoomstepsniper | 1.0 | 2 | 3 | Steps a sniper zooms with one zoom. |
| Sound | s_doppler | 1.0 | 1 | 1 | Sound changes pitch when object is moving. |
| Sound | s_khz | 1.0 | 22 | 44 | Sound quality. |
| Sound | s_mixahead | 1.0 | 0.2 | 0.20 | Sound buffering. |
| Sound | s_musicvolume | 1.0 | 0.25 | 0.25 | Music volume. |
| Sound | s_separation | 1.0 | 0.5 | 0.5 | Amount of stereo applied. |
| Sound | s_volume | 1.0 | 0.8 | 0.8 | Sound volume. |
| Other | cl_allowDownload | 1.0 | 0 | 1 | Allow download from servers. |
| Other | logfile | 1.0 | 0 | 1 | Makes a log. |
107 cvars in total.
There are 4 standard profiles. Public is for players wanting eye candy. War has the least of that. And Ace is somewhere in the middle of those two.
The 'Best' profile is as authentic as possible with graphics to the max.
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